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How to monetize your games using Virtual Goods
In this tutorial, we’re going to look at how to create and use Virtual Goods (VGs) in order to be able to monetize our HTML5 games with in-app purchases. To do this, we’ll take a look at the possibilities WiMi5 offers for making in-app purchases and we’ll show you a basic example in which we’ll […]
Tutorials
- Tutorial 1: Introduction to WiMi5
- Tutorial 2: The Scene Editor
- Tutorial 3: The Logic Editor
- Tutorial 4: Publications
- Tutorial 5: Visual programming with WiMi5
- Tutorial 6: Action on Param
- Tutorial 7: Virtual Goods
- Tutorial 8: CodeRunner, add your own javascript code
Video tutorials
- Getting started with WiMi5: tutorial 9, publication
- Getting started with WiMi5: tutorial 8, Virtual Goods
- Getting Started with WiMi5: tutorial 7, Deploy and test
- Getting Started with WiMi5: tutorial 6, Collections
- Getting started with WiMi5: tutorial 5, Parameters
- Getting Started with WiMi5: Tutorial 4, Scripts and Levels
- Getting Started with WiMi5: Tutorial 3, blackboxes
- Getting Started with WiMi5: tutorial 2, Scenes design
- Getting Started with WiMi5: tutorial 1, the enviroment
- Deploy & Publish HTML5 Games with WiMi5
- Creating and Moving a sprite with WiMi5
- Working with Scripts in WiMi5 – Medium level
- Working with Scripts in WiMi5 – Beginners level
- Creating your first HTML5 game with WiMi5
How to
- How to Integrate a Game into Your Website
- How to integrate a WiMi5 game in Moodle
- How to create texts from sprites using a SpriteText Blackbox
- How to clone a project
- New ways of interacting in wimi5
- How to easily adapt WiMi5 game templates to create your own games
- How to monetize your games using Virtual Goods
- How to use the CodeRunner blackbox
- How to use Game Session Storage
- How to Use Rankings