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How to integrate a WiMi5 game in Moodle
Moodle is one of the most popular and widely used online learning platforms in the world of education, which is distributed for free as Free Software under the GNU Public License (GPL). It’s a virtual learning environment designed to help educators create quality courses on the internet and is aimed at providing support to a […]
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How to monetize your games using Virtual Goods
In this tutorial, we’re going to look at how to create and use Virtual Goods (VGs) in order to be able to monetize our HTML5 games with in-app purchases. To do this, we’ll take a look at the possibilities WiMi5 offers for making in-app purchases and we’ll show you a basic example in which we’ll […]
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How to publish your HTML5 game to other game platforms
In this tutorial, we’re going to download a game created on WiMi5 and we’re going to publish it on a local Web server. This is only an example which will allow us to test that our game works correctly. But the real goal of downloading a game is to be able to publish it on […]
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Deploy & Publish HTML5 Games with WiMi5
This video shows how to deploy and publish html5 games with WiMi5. Find more tutorials, video tutorials and documentation at WiMi5 Help.
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Creating and Moving a sprite with WiMi5
This video shows how creating and moving a sprite and animations and how to move them with an animated character. This is a usual way of controlling characters when developing HTML5 games. Find more tutorials, video tutorials and documentation at WiMi5 Help.
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Tutorial 4: Publications
When you sign in WiMi5 you will access to the Dashboard, where you can manage your projects. Currently you can create a new project, edit existing ones or clone a project from a repository of project samples. In the Dashboard you will find all your created projects, and in each project there are 3 buttons available. […]
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Tutorial 3: The Logic Editor
The Logic Editor View When you open or create a project from the Dashboard you will enter the Logic Editor desktop. In this workspace layout you can create the logic of your game. This working area is the core of your HTML5 games, here you will be able to develop all the actions and behaviors […]
Tutorials
- Tutorial 1: Introduction to WiMi5
- Tutorial 2: The Scene Editor
- Tutorial 3: The Logic Editor
- Tutorial 4: Publications
- Tutorial 5: Visual programming with WiMi5
- Tutorial 6: Action on Param
- Tutorial 7: Virtual Goods
- Tutorial 8: CodeRunner, add your own javascript code
Video tutorials
- Getting started with WiMi5: tutorial 9, publication
- Getting started with WiMi5: tutorial 8, Virtual Goods
- Getting Started with WiMi5: tutorial 7, Deploy and test
- Getting Started with WiMi5: tutorial 6, Collections
- Getting started with WiMi5: tutorial 5, Parameters
- Getting Started with WiMi5: Tutorial 4, Scripts and Levels
- Getting Started with WiMi5: Tutorial 3, blackboxes
- Getting Started with WiMi5: tutorial 2, Scenes design
- Getting Started with WiMi5: tutorial 1, the enviroment
- Deploy & Publish HTML5 Games with WiMi5
- Creating and Moving a sprite with WiMi5
- Working with Scripts in WiMi5 – Medium level
- Working with Scripts in WiMi5 – Beginners level
- Creating your first HTML5 game with WiMi5
How to
- How to Integrate a Game into Your Website
- How to integrate a WiMi5 game in Moodle
- How to create texts from sprites using a SpriteText Blackbox
- How to clone a project
- New ways of interacting in wimi5
- How to easily adapt WiMi5 game templates to create your own games
- How to monetize your games using Virtual Goods
- How to use the CodeRunner blackbox
- How to use Game Session Storage
- How to Use Rankings