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Online game engine: discover why you should use it
An online game engine is a new concept for many developers who are used to using desktop tools. In this article, we’re going to go through the advantages and disadvantages that a solution like this offers when compared to the classic desktop ones. It must be kept in mind that some of the advantages described […]
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10,000 video game creators are already using WiMi5
One year after its launch, the online HTML5 game editor has reached over 10,000 users. WiMi5 is one of the two game creation tools recommended by Google Chrome Web Store. The education sector has shown great interest in this tool, and several institutions are already giving video game classes with WiMi5. Several media outlets have […]
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Create native apps from HTML5
As we’ve commented in earlier posts, there are more and more distributers and publishers working exclusively with HTML5 games, which we were able to see clearly at the last Gamescom. These distributors are publishing games on websites that traditionally receive a lot of traffic from desktops, but also, more and more, on portals that are […]
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How to easily adapt WiMi5 game templates to create your own games
WiMi5 offers several game templates and other tools from which you can start your new HTML5 project. In this tutorial, we’re going to show you how you can change the graphics of one of these templates in order to personalize the game with your own graphics and thus have your own game. To do this, […]
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Tips for how to design and develop free-to-play games
Free-to-play games, or F2Ps, are one of the types of video games that is currently generating the most business. They’re games that are offered free at first to an ever larger audience. These games monetize primarily via advertising, the purchase of virtual goods or powerups within the game itself, or with a combination of both. […]
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How to Use Rankings
NOTE: WiMi5’s rankings are still in beta, or test phase. Therefore, their use and settings are limited. These limitations will be eliminated in later versions. Each game created with WiMi5 has a ranking assigned to it by default. Using it is optional, and the decision to use it is totally up to the developer. It’s […]
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10.000 players for your game
Today, July 9th, WiMi5 switches from private to public beta release. It means that everyone can sign up and become part of the raising comunity of WiMi5. We’ve made the most of the occasion to talk to many of you, both developers and designers, and we’re very proud to confirm that the reception and first impressions have been […]
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Tutorial 5: Visual programming with WiMi5
Visual programming elements In this tutorial, we explain the elements we are going to use to create a game following WiMi5’s visual programming approach. We are also explaining the basic WiMi5 editor concepts and mechanics. Blackbox It is the basic composition element of our game logic, visually displayed as a box. It represents a process that can be run at […]
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Creating and Moving a sprite with WiMi5
This video shows how creating and moving a sprite and animations and how to move them with an animated character. This is a usual way of controlling characters when developing HTML5 games. Find more tutorials, video tutorials and documentation at WiMi5 Help.
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Working with Scripts in WiMi5 – Beginners level
This video shows how to create and manage Scripts for creating HTML5 games using the WiMi5 video game creation tool. This video tutorial is focused on beginners who want to start working with Scripts in WiMi5. Find more tutorials, video tutorials and documentation at WiMi5 Help.
Tutorials
- Tutorial 1: Introduction to WiMi5
- Tutorial 2: The Scene Editor
- Tutorial 3: The Logic Editor
- Tutorial 4: Publications
- Tutorial 5: Visual programming with WiMi5
- Tutorial 6: Action on Param
- Tutorial 7: Virtual Goods
- Tutorial 8: CodeRunner, add your own javascript code
Video tutorials
- Getting started with WiMi5: tutorial 9, publication
- Getting started with WiMi5: tutorial 8, Virtual Goods
- Getting Started with WiMi5: tutorial 7, Deploy and test
- Getting Started with WiMi5: tutorial 6, Collections
- Getting started with WiMi5: tutorial 5, Parameters
- Getting Started with WiMi5: Tutorial 4, Scripts and Levels
- Getting Started with WiMi5: Tutorial 3, blackboxes
- Getting Started with WiMi5: tutorial 2, Scenes design
- Getting Started with WiMi5: tutorial 1, the enviroment
- Deploy & Publish HTML5 Games with WiMi5
- Creating and Moving a sprite with WiMi5
- Working with Scripts in WiMi5 – Medium level
- Working with Scripts in WiMi5 – Beginners level
- Creating your first HTML5 game with WiMi5
How to
- How to Integrate a Game into Your Website
- How to integrate a WiMi5 game in Moodle
- How to create texts from sprites using a SpriteText Blackbox
- How to clone a project
- New ways of interacting in wimi5
- How to easily adapt WiMi5 game templates to create your own games
- How to monetize your games using Virtual Goods
- How to use the CodeRunner blackbox
- How to use Game Session Storage
- How to Use Rankings