How to integrate a WiMi5 game in Moodle
Moodle is one of the most popular and widely used online learning platforms in the world of education, which is distributed for free as Free Software under the GNU Public License (GPL).
It’s a virtual learning environment designed to help educators create quality courses on the internet and is aimed at providing support to a constructivist social education framework. Moodle is a learning platform which, in addition to being possible to use in distance learning, is also an important tool for rounding out on-site learning.
In this tutorial, we’re going to learn how to integrate a WiMi5 game into a Moodle course. This can be done in two ways, as an activity or as a resource. We’re going to look at both examples.
Integrating a WiMi5 game as a resource in a Moodle course.
We’re going to start with the simplest example, integrating an educational HTML5 WiMi5 game as a resource in a previously-created Moodle course. We’ll locate the resource inside the first topic, “Topic 1”.
First, access the course as a course administrator or creator and turn on the editing mode.
Once editing mode is turned on, the option to add an activity or resource in each topic will appear.
After clicking on the button to add an activity or resource, a window will pop up where you can choose whether you want to add ad activity or a resource, and where you want to add it to. In this case, we’re going to add a URL.
Before adding the information that the next step is going to ask you for, open a new browser window to the educational game page you want to add. In this case, we’re going to choose the game “Numbers 1 to 10”, created with WiMi5, from the educa.land educational portal. On that page, we’re going to copy the game’s URL that appears in the “Link” section, clicking on the “Copy to clipboard” button.
Now, go back to the Moodle administrator and in the screen where you add the URL, fill in the data it asks for for our course. In this case, fill in the resource’s title, its URL (which we just copied from educa.land), and the game description, which we can have appear on the courses page if we check the corresponding box.
Once the information you just entered is saved, you can see how your game appears inside the Moodle course.
Integrating a WiMi5 game as an activity in a Moodle course.
In Moodle, both resources and activities can be used to create courses. Usually, resources are the elements that allow students to access the content.
On the other hand, activities are work tools for the students. Activities generally have some sort of evaluation, be it automatic or corrected by the tutor.
To add an activity, again click on the add resources or activities button and choose the “SCORM package” option.
This tool allows us to export files in any of several formats educational platforms use. We’ll use the SCORM 2004 format, which is the current version of SCORM. SCORM (Sharable Content Object Reference Model) is a set of standards and specifications that allows structured pedagogical objects to be created.
Once you’ve downloaded and installed eXeLearning, start the application so you can create you SCORM package. Choose the “External Web Site” option inside the “Non-Textual Information” tab and fill in the information the application asks for.
Once it’s saved, you can see your game loading, and then all you have to do is export the content in the SCORM 2004 format. To do so, select File>Export>Educational Standard>SCORM 2004.
Now that the file’s saved, all you have to do is add it as a SCORM 2004 package inside your Moodle course. Go back to the browser window where you had added the SCORM package and fill in the data. You’ll need to upload your SCORM package, saved as a .zip file, inside the “Package” section.
Once you do that, you’ll see how the course now contains a WiMi5 educational game as an activity and as a resource.
All that’s left is to turn editing mode off and try the content out!
04/11/2016 / Hafo / 0
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