Free resources for creating 2D games (2nd part)
Given how successful our first post on how to get free graphic and sound resources for developing a 2D game was, we’ve decided to write a second part. It looks like there’s a lot of interest from video game creators in finding sources for quality illustrations, designs, and sounds that they can use in their games.
In this new article, we list some resources in the categories we had in the first article (such as Sprites). But we also add new categories, mainly tools to use in the game development, such as map editors, graphic editors, and sound editors.
Shapes4FREE provides personalized shapes for Photoshop as well as other types of vector shape resources, such as icons or fonts, which you can use in your projects. They also have tutorials on how to use shapes in a project.
This marvelous blog from David Cook offers, in addition to numerous articles on video game design, several sets of high-quality graphics. Some examples:
A set of really cool tiles for an RPG like Zelda.
A complete set of graphics for a spaceship game (like Sinistar) with an 8-bit aesthetic.
A set of graphics for buildings and typical elements for a turn-based city creation and management game, or a Sims-type RPG. They can be used to create prototypes of games based on city maps.
SpriteLib is a collection of static and animated graphic objects, or sprites, created by Ari Feldman. It’s free to use in commercial projects, including Android or iOS games. It has a nice collection of characters, sprites for a typical 1945-type airplane game, and much more.
Game mechanics and gameplay concepts
On this site, they’ve compiled a ton of different game mechanics, as well as basic gameplay concepts that can inspire you or be used to develop a new project. It’s a very thorough compilation, which gives abundant information on each of the proposed mechanics. You can also see some prototypes of HTML5 games based on these mechanics.
Tiled is a map editor for Windows, Mac OS X, and Linux. It’s a 2D map editor in the open map format, which is supported by several game development environments natively or through third-party libraries. Its main function is to create maps based on tiles, but more abstract layers can be added, such as collision areas, or enemy or power up positions, for example. All the data is exported in the standard .tmx format.
It’s free software that accepts donations in order to be developed more quickly. From its first version in 2009 until its latest in January 2015, it has incorporated many new, interesting features.
The OGMO editor is a generic levels editor aimed at Indie developers who work in Windows. It’s free and open-source, and can be configured to the user’s liking. The levels are saved in .xml. There are some videotutorials on its website but it general it seems lighter than Tiled.
2D graphic editors
Gimp is the best known free 2D image editing software. It’s a bitmap digital imaging editing program. It’s available on a wide range of operating systems, including Windows, Mac OS X, and GNU Linux. It’s also been translated into a large number of languages.
The program allows you to edit and retouch images, change their size, crop, convert to other formats, and a long list of even more features. It incorporates many different tools, macros, plugins, etc.
Inkscape is an illustrating and design solution for vector graphics. It’s free and open-source and available for Windows, Mac OS X, and Linux. It has a wide range of really flexible drawing tools. It allows you to import and export a range of file formats, including the .svg standard. It also has a lot of support for creating texts, drawing bitmaps, working with Bezier points, and manipulating graphic objects.
This tool serves to generate special sound effects for video games. It’s free software under the MIT license and is available for Mac, Windows, and Linux. It has thousands of options for configuring all kinds of sounds to use in your games.
Bfxr is an online evolution of the one above, although it can also be downloaded to Mac and Windows. It offers more complexity and range of expression in the creation of sound effects. For example, it allows you to apply filters, mixes, making permanent lists, etc. Highly recommended.
Audacity is an open-source multitrack sound recorder and editor, very powerful and very popular. It’s available for Windows, Mac OS X, GNU/Linux, and other operating systems, and in a ton of languages. It supports a wide variety of sound formats, both for importing as well as exporting, in up to 32-bit quality. It lets you cut, copy, and mix, as well as incorporating a wide range of sound effects, in addition to changing the speed or pitch of the sounds.
LMMS (Let´s make music)
LMMS is a free multiplatform tool that lets you create music that’s as complex as you want (or can make it). It’s available for Windows, Linux, and Mac OS X. It allows you to sequence, compose, mix, and automize songs on one interface. It lets you use keyboards or other devices via MIDI as well as importing MIDI files or Hydrogen or FL Studio projects. You have the full list of its features on its webpage.
Other lists for game resources:
This is a very ample list broken down into categories like Ideas, Art, Sound, Fonts, Physics, and Maps, which includes both software and websites with sound and image resources, libraries, etc. Everything is available via Creative Commons.
30/04/2015 / Hafo / 0
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