• Learn
  • Forums
  • Blog
  • Games
  • Education
  • Brands

WiMi5

  • Learn
  • Forums
  • Blog
  • Games
  • Education
  • Brands
Sign up
Sign in
  • English
  • Español
  • Cristian Marquez interview

    cristian marquez

    Cristian Marquez, and his game ‘Pinguin salva la Navidad‘, won the second prize of the ‘Create your local Christmas game‘ we launched on December 2014. We make him some questions to know more about this game developer, his relationship with games and his opinion about WiMi5 as a game development platform. This is the interview.

    WiMi5: What’s your name?

    Cristian: My name is Cristian Daniel Marquez Barrios.  I’m Colombian, an electronic engineer by trade, a passionate web programmer, and a skateboarder at heart.

    W: Why do you make video games?

    C: I think the main reason I make video games is because I’m a product of the industry.  That is, my first video game console was given to me by my parents when I was 5 years old (a Nintendo NES with gun and everything) and since that day I have never stopped playing.  Even today, at 25, I’m still playing (World of Warcraft, Heroes of Newerth, Starcraft II, and even Pokemon!).  That’s why I can say that several facets of my personality and worldview I owe to the hours and hours dedicated to overcoming the challenges written into lines of code in the ’90s.

    W: What did you study and where have you worked?

    C: I haven’t stopped studying since I was six.  I graduated from high school, and then I got my degree in Electronic Engineering at the National University of Colombia, and I went on to get a post-graduate master’s in Engineering and Industrial Automation.  After that, I started studying along web programming lines, and in a few days, I’m going to take the first two exams to get my certification in Java programming.

    C: As for work, I’ve been a freelance web programmer, and I develop projects in the Information and Communication Technologies sector in Colombia in conjunction with the National University of Colombia.

    W: What kind of relationship with video games would you like to have in the future?

    C: I’ve been asking myself that very question a lot over the past year.  What I really want is to be able to be a part of the industry, not just as a consumer of its products, but to be able to create great games that fulfill the expectations of the new generations of gamers.

    W: How did you hear about WiMi5?

    C: My first encounter with WiMi5 was at a workshop led by Raúl Otaolea in Colombia, at the ViveLab.Bogotá.

    W: How many hours did it take you to create your first game with WiMi5?

    C: The first game I made with WiMi5 was a shooter I created during the workshop sessions at ViveLab; with the assets ready, and only focusing on the game logic, it took me about 4 hours to finish it.  However, the game I made for the Christmas Contest was the first one I really designed from scratch; that is, I myself drew the assets, programmed the logic, and selected the music.  That last project took me five days from starting the project to the version I submitted to the contest.

    W: What is the simplest part of WiMi5 to learn?  And the hardest?

    C: Starting to interact with WiMi5 is simply easy — you can organize the code and design the game’s basic rules very easily.  However, I think there needs to be more documentation so that more complicated games can be made, especially ones that have to do with artificial intelligence.  The most complicated is the scene editor, given that for the moment, it doesn’t have a grid system, which means that organizing the objects in complex scenes can take a long time.

    W: What is your overall impression of WiMi5?

    C: Making games with WiMi5 was a lot of fun for me.  I recommend it to get started and to get involved in the video game industry.

    W: Many thanks, Cristian.  I hope you’ll continue enjoying and making games with WiMi5.

    christmas

    22/01/2015 / Hafo / 0

    Categories: Interview

    Tags: award, contest, game, HTML5, interview, money, prize, promotion, publish, publising, traffic, video game, visibility, win, winner

    Toshikazu Kanke interview How to use the CodeRunner blackbox

    Leave a Reply Cancel reply

    Your email address will not be published. Required fields are marked *

Subscribe to our newsletter and be among the first to hear about upcoming features, news and job offers

Archives

  • December 2016
  • November 2016
  • October 2016
  • September 2016
  • May 2016
  • April 2016
  • March 2016
  • February 2016
  • January 2016
  • December 2015
  • October 2015
  • August 2015
  • July 2015
  • June 2015
  • May 2015
  • April 2015
  • March 2015
  • February 2015
  • January 2015
  • December 2014
  • November 2014
  • October 2014
  • September 2014
  • August 2014
  • July 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • February 2014
  • November 2013
  • October 2013
  • September 2013

RSS

rss
Sign up free
 

Subscribe to wimi5 newsletter

be among the first to hear about upcoming features, news and job offers

Tag Cloud

    congress contest create develop developers develop games development editor education engine event game Game Editor game engine game maker Games google help how to html 5 HTML5 html5 game html5 games indie JavaScript maker marketing monetize money platform prize promotion publish Publishing resources tool tutorial video game videogame Video Games visibility visual web WiMi5 winner
© 2016 WiMi5 Inc. All rights reserved.ABOUT US CONTACT
Privacy and cookies policy Developers' conditions
Enisa

My first game

  • My first game with WiMI5
  • Signing up
  • Before getting started
  • Starting
  • Designing the game
  • The background
  • The ship
  • Shooting
  • The asteroids
  • Collisions
  • Collisions between shots and asteroids
  • Collisions between the asteroids and the ship
  • Collisions between the ship and the edge of the scene
  • Scoreboard
  • Game over
  • And now what?

Tutorials

  • Tutorial 1: Introduction to WiMi5
  • Tutorial 2: The Scene Editor
  • Tutorial 3: The Logic Editor
  • Tutorial 4: Publications
  • Tutorial 5: Visual programming with WiMi5
  • Tutorial 6: Action on Param
  • Tutorial 7: Virtual Goods
  • Tutorial 8: CodeRunner, add your own javascript code

Video tutorials

  • Getting started with WiMi5: tutorial 9, publication
  • Getting started with WiMi5: tutorial 8, Virtual Goods
  • Getting Started with WiMi5: tutorial 7, Deploy and test
  • Getting Started with WiMi5: tutorial 6, Collections
  • Getting started with WiMi5: tutorial 5, Parameters
  • Getting Started with WiMi5: Tutorial 4, Scripts and Levels
  • Getting Started with WiMi5: Tutorial 3, blackboxes
  • Getting Started with WiMi5: tutorial 2, Scenes design
  • Getting Started with WiMi5: tutorial 1, the enviroment
  • Deploy & Publish HTML5 Games with WiMi5
  • Creating and Moving a sprite with WiMi5
  • Working with Scripts in WiMi5 – Medium level
  • Working with Scripts in WiMi5 – Beginners level
  • Creating your first HTML5 game with WiMi5

How to

  • How to Integrate a Game into Your Website
  • How to integrate a WiMi5 game in Moodle
  • How to create texts from sprites using a SpriteText Blackbox
  • How to clone a project
  • New ways of interacting in wimi5
  • How to easily adapt WiMi5 game templates to create your own games
  • How to monetize your games using Virtual Goods
  • How to use the CodeRunner blackbox
  • How to use Game Session Storage
  • How to Use Rankings