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How to publish your HTML5 game to other game platforms
In this tutorial, we’re going to download a game created on WiMi5 and we’re going to publish it on a local Web server. This is only an example which will allow us to test that our game works correctly. But the real goal of downloading a game is to be able to publish it on […]
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How to publish your HTML5 game on the Google Chrome Web Store
In this tutorial, we’ll show you how to pack a game created with WiMi5 and publish it on the Google Chrome Web Store (CWS), where your HTML5 game will be available to more than 120 million gamers. It’s important to note that in order to publish HTML5 games on the CWS, you must have previously […]
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How to set up game levels based on data from a text file: using the ParamMap.
This tutorial gives an example of how to create game levels using the ParamMap-type parameters available in the HTML5 Game Editor from WiMi5. These parameters allow us to, for example, be able to create a level-based game automatically. In this type of game, its logic is created with WiMi5’s proprietary visual scripting system and the levels […]
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How to create a scoreboard for lives, time, and points
This tutorial gives a step-by-step explanation on how to create a scoreboard that shows the number of lives, the time, or the points obtained in a video game. To give this tutorial some context, we’re going to use the example project StunPig in which all the applications described in this tutorial can be seen. This […]
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How to Make a Scroll and a Parallax Scroll in 2D Games
This tutorial, how to make a scroll and a parallax scroll in 2D games, addressed to users with basic knowledge of WiMi5, is divided into 8 chapters in which we will learn a very simple case of setting up an automatic finite scroll to a scroll with infinite parallax depending on the player’s actions. For […]
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How to create collisions
Tutorial and examples The following examples can be found as templates in the WiMi5 Dashboard. Just click in the ‘Clone project’ button and select any of these examples to have a better understanding of how to create collisions. In WiMi5 you can use the BoundingCollision blackbox for detecting collisions between objects. This blackbox is available […]
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How to debug in WiMi5
To debug a project in WiMi5 you currently have 2 options: 1. Use the blackbox ‘CodeRunner’ and, inside it, write the javascript code to print a log in the browser console. For example: console.log( “este es mi log” ); To this code you can add parameters values taken from the CodeRunner blackbox. Therefore, if we […]
Tutorials
- Tutorial 1: Introduction to WiMi5
- Tutorial 2: The Scene Editor
- Tutorial 3: The Logic Editor
- Tutorial 4: Publications
- Tutorial 5: Visual programming with WiMi5
- Tutorial 6: Action on Param
- Tutorial 7: Virtual Goods
- Tutorial 8: CodeRunner, add your own javascript code
Video tutorials
- Getting started with WiMi5: tutorial 9, publication
- Getting started with WiMi5: tutorial 8, Virtual Goods
- Getting Started with WiMi5: tutorial 7, Deploy and test
- Getting Started with WiMi5: tutorial 6, Collections
- Getting started with WiMi5: tutorial 5, Parameters
- Getting Started with WiMi5: Tutorial 4, Scripts and Levels
- Getting Started with WiMi5: Tutorial 3, blackboxes
- Getting Started with WiMi5: tutorial 2, Scenes design
- Getting Started with WiMi5: tutorial 1, the enviroment
- Deploy & Publish HTML5 Games with WiMi5
- Creating and Moving a sprite with WiMi5
- Working with Scripts in WiMi5 – Medium level
- Working with Scripts in WiMi5 – Beginners level
- Creating your first HTML5 game with WiMi5
How to
- How to Integrate a Game into Your Website
- How to integrate a WiMi5 game in Moodle
- How to create texts from sprites using a SpriteText Blackbox
- How to clone a project
- New ways of interacting in wimi5
- How to easily adapt WiMi5 game templates to create your own games
- How to monetize your games using Virtual Goods
- How to use the CodeRunner blackbox
- How to use Game Session Storage
- How to Use Rankings