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  • How to Integrate a Game into Your Website

    This tutorial explains how to integrate an HTML5 game into your website.  The game we’re going to use as an example is one created with the online game editor WiMi5.  We’ll see how to integrate this game into several content managers (CMS) and blogging tools.  Specifically, we’ll focus on: WordPress Joomla Wix Blogger Weebly Basically, […]

    11/11/2016 / Hafo / 2 Comments

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  • How to integrate a WiMi5 game in Moodle

    Moodle is one of the most popular and widely used online learning platforms in the world of education, which is distributed for free as Free Software under the GNU Public License (GPL). It’s a virtual learning environment designed to help educators create quality courses on the internet and is aimed at providing support to a […]

    04/11/2016 / Hafo / No Comments

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  • How to create texts from sprites using a SpriteText Blackbox

    This is the effect you can get by using SpriteText blackboxes. The SpriteText blackbox is one that belongs to the Sprites category that allows you to create dynamic text based on a font in which each character (or letter) is a Sprite animation. You can get more information about the SpriteText blackbox from its API […]

    25/10/2016 / Hafo / No Comments

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  • How to clone a project

    Cloning a project is very easy. You just have to go to “Dashboard” panel where you will find all your projects. Then click on the “Create new game” button. Now you can choose between creating a new game from scratch (“Blank game”) or clone one existing. You can also view which project you can clone by […]

    20/10/2016 / Hafo / No Comments

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  • New ways of interacting in wimi5

    Move an element to a Script (or Level) To move an element (by which we mean a Blackbox, a Script, or a Level) to a Script (or a Level), all you have to do is click on the element you want to move and drag it to the destination Script (or Level), and drop it. […]

    10/05/2016 / Txabi Lopez / No Comments

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  • How to easily adapt WiMi5 game templates to create your own games

    resource manager

    WiMi5 offers several game templates and other tools from which you can start your new HTML5 project. In this tutorial, we’re going to show you how you can change the graphics of one of these templates in order to personalize the game with your own graphics and thus have your own game. To do this, […]

    02/07/2015 / Hafo / No Comments

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  • How to monetize your games using Virtual Goods

    tutorial virtual goods (bienes virtuales)

    In this tutorial, we’re going to look at how to create and use Virtual Goods (VGs) in order to be able to monetize our HTML5 games with in-app purchases. To do this, we’ll take a look at the possibilities WiMi5 offers for making in-app purchases and we’ll show you a basic example in which we’ll […]

    14/04/2015 / Hafo / No Comments

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  • How to use the CodeRunner blackbox

    coderunner

    What is it? The CodeRunner blackbox is an element with which a piece of code written in JavaScript by the developer can be run. With this code, it is possible to manipulate the values used in the scripts by putting them in as parameters in a blackbox. Output parameters can also be configured to control […]

    22/01/2015 / Hafo / No Comments

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  • How to use Game Session Storage

    how to use game session storage

    In this tutorial, we’re going to explain how to save a match’s data with Game session storage. The first thing that must be made clear is that this function is designed to save the state of a match in a certain context. And what do we mean by context? The best way to explain it […]

    20/01/2015 / Hafo / No Comments

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  • How to Use Rankings

    how to use rankings

    NOTE: WiMi5’s rankings are still in beta, or test phase. Therefore, their use and settings are limited. These limitations will be eliminated in later versions. Each game created with WiMi5 has a ranking assigned to it by default. Using it is optional, and the decision to use it is totally up to the developer. It’s […]

    19/01/2015 / Hafo / No Comments

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Previous Posts

Tutorials

  • Tutorial 1: Introduction to WiMi5
  • Tutorial 2: The Scene Editor
  • Tutorial 3: The Logic Editor
  • Tutorial 4: Publications
  • Tutorial 5: Visual programming with WiMi5
  • Tutorial 6: Action on Param
  • Tutorial 7: Virtual Goods
  • Tutorial 8: CodeRunner, add your own javascript code

Video tutorials

  • Getting started with WiMi5: tutorial 9, publication
  • Getting started with WiMi5: tutorial 8, Virtual Goods
  • Getting Started with WiMi5: tutorial 7, Deploy and test
  • Getting Started with WiMi5: tutorial 6, Collections
  • Getting started with WiMi5: tutorial 5, Parameters
  • Getting Started with WiMi5: Tutorial 4, Scripts and Levels
  • Getting Started with WiMi5: Tutorial 3, blackboxes
  • Getting Started with WiMi5: tutorial 2, Scenes design
  • Getting Started with WiMi5: tutorial 1, the enviroment
  • Deploy & Publish HTML5 Games with WiMi5
  • Creating and Moving a sprite with WiMi5
  • Working with Scripts in WiMi5 – Medium level
  • Working with Scripts in WiMi5 – Beginners level
  • Creating your first HTML5 game with WiMi5

How to

  • How to Integrate a Game into Your Website
  • How to integrate a WiMi5 game in Moodle
  • How to create texts from sprites using a SpriteText Blackbox
  • How to clone a project
  • New ways of interacting in wimi5
  • How to easily adapt WiMi5 game templates to create your own games
  • How to monetize your games using Virtual Goods
  • How to use the CodeRunner blackbox
  • How to use Game Session Storage
  • How to Use Rankings
 

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Tag Cloud

    congress contest create develop developers develop games development editor education engine event game Game Editor game engine game maker Games google help how to html 5 HTML5 html5 game html5 games indie JavaScript maker marketing monetize money platform prize promotion publish Publishing resources tool tutorial video game videogame Video Games visibility visual web WiMi5 winner
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Enisa

My first game

  • My first game with WiMI5
  • Signing up
  • Before getting started
  • Starting
  • Designing the game
  • The background
  • The ship
  • Shooting
  • The asteroids
  • Collisions
  • Collisions between shots and asteroids
  • Collisions between the asteroids and the ship
  • Collisions between the ship and the edge of the scene
  • Scoreboard
  • Game over
  • And now what?

Tutorials

  • Tutorial 1: Introduction to WiMi5
  • Tutorial 2: The Scene Editor
  • Tutorial 3: The Logic Editor
  • Tutorial 4: Publications
  • Tutorial 5: Visual programming with WiMi5
  • Tutorial 6: Action on Param
  • Tutorial 7: Virtual Goods
  • Tutorial 8: CodeRunner, add your own javascript code

Video tutorials

  • Getting started with WiMi5: tutorial 9, publication
  • Getting started with WiMi5: tutorial 8, Virtual Goods
  • Getting Started with WiMi5: tutorial 7, Deploy and test
  • Getting Started with WiMi5: tutorial 6, Collections
  • Getting started with WiMi5: tutorial 5, Parameters
  • Getting Started with WiMi5: Tutorial 4, Scripts and Levels
  • Getting Started with WiMi5: Tutorial 3, blackboxes
  • Getting Started with WiMi5: tutorial 2, Scenes design
  • Getting Started with WiMi5: tutorial 1, the enviroment
  • Deploy & Publish HTML5 Games with WiMi5
  • Creating and Moving a sprite with WiMi5
  • Working with Scripts in WiMi5 – Medium level
  • Working with Scripts in WiMi5 – Beginners level
  • Creating your first HTML5 game with WiMi5

How to

  • How to Integrate a Game into Your Website
  • How to integrate a WiMi5 game in Moodle
  • How to create texts from sprites using a SpriteText Blackbox
  • How to clone a project
  • New ways of interacting in wimi5
  • How to easily adapt WiMi5 game templates to create your own games
  • How to monetize your games using Virtual Goods
  • How to use the CodeRunner blackbox
  • How to use Game Session Storage
  • How to Use Rankings