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  • See you in Barcelona at MWC or 4YFN

    Today and tomorrow, 24th and 25th February, WiMi5 will be in two big events in Barcelona: Mobile World Congress and 4 Years From Now. We are writing now from the 4YFN event, in Fira Montjuic. On Tuesday 25th our CEO Raul Otaolea will be participating in the Google Cloud Platform panel in the Agora Banc […]

    24/02/2014 / WiMi5 / 4 Comments

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  • Early Access Program Promotion

    WiMi5

    Take advantage of being an early adopter. Win extra benefits for being part of the WiMi5 Early Access Program. Here at WiMi5 we know that sometimes it’s hard to be an early adopter. You have to work under extra tech uncertainty and deal with the unknown. HTML5 is a great challenge for game developers. We […]

    17/02/2014 / WiMi5 / 5 Comments

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  • Tutorial 3: The Logic Editor

    The Logic Editor View When you open or create a project from the Dashboard you will enter the Logic Editor desktop. In this workspace layout you can create the logic of your game. This working area is the core of your HTML5 games, here you will be able to develop all the actions and behaviors […]

    14/02/2014 / WiMi5 / 3 Comments

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  • Tutorial 2: The Scene Editor

    This is the second tutorial showing how to create HTML5 games with WiMi5. The Scene Editor View As we explained in Tutorial 1, the Scene Editor desktop is one of the two main views of the WiMi5 Creation Tool. Here you will learn all about the panels located in the Scene Editor View. Asset Manager […]

    11/02/2014 / WiMi5 / 5 Comments

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  • Tutorial 1: Introduction to WiMi5

    Welcome to HTML5 games and WiMi5. Our online editor allows people to create, publish and monetize HTML5 games. With the WiMi5 drag and drop creation tool you can easily make cross-platform HTML5 games. You will be able to publish your games in several market places and start getting players for your games very quickly. You can […]

    10/02/2014 / WiMi5 / 8 Comments

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Tutorials

  • Tutorial 1: Introduction to WiMi5
  • Tutorial 2: The Scene Editor
  • Tutorial 3: The Logic Editor
  • Tutorial 4: Publications
  • Tutorial 5: Visual programming with WiMi5
  • Tutorial 6: Action on Param
  • Tutorial 7: Virtual Goods
  • Tutorial 8: CodeRunner, add your own javascript code

Video tutorials

  • Getting started with WiMi5: tutorial 9, publication
  • Getting started with WiMi5: tutorial 8, Virtual Goods
  • Getting Started with WiMi5: tutorial 7, Deploy and test
  • Getting Started with WiMi5: tutorial 6, Collections
  • Getting started with WiMi5: tutorial 5, Parameters
  • Getting Started with WiMi5: Tutorial 4, Scripts and Levels
  • Getting Started with WiMi5: Tutorial 3, blackboxes
  • Getting Started with WiMi5: tutorial 2, Scenes design
  • Getting Started with WiMi5: tutorial 1, the enviroment
  • Deploy & Publish HTML5 Games with WiMi5
  • Creating and Moving a sprite with WiMi5
  • Working with Scripts in WiMi5 – Medium level
  • Working with Scripts in WiMi5 – Beginners level
  • Creating your first HTML5 game with WiMi5

How to

  • How to Integrate a Game into Your Website
  • How to integrate a WiMi5 game in Moodle
  • How to create texts from sprites using a SpriteText Blackbox
  • How to clone a project
  • New ways of interacting in wimi5
  • How to easily adapt WiMi5 game templates to create your own games
  • How to monetize your games using Virtual Goods
  • How to use the CodeRunner blackbox
  • How to use Game Session Storage
  • How to Use Rankings
 

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Tag Cloud

    congress contest create develop developers develop games development editor education engine event game Game Editor game engine game maker Games google help how to html 5 HTML5 html5 game html5 games indie JavaScript maker marketing monetize money platform prize promotion publish Publishing resources tool tutorial video game videogame Video Games visibility visual web WiMi5 winner
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Enisa

My first game

  • My first game with WiMI5
  • Signing up
  • Before getting started
  • Starting
  • Designing the game
  • The background
  • The ship
  • Shooting
  • The asteroids
  • Collisions
  • Collisions between shots and asteroids
  • Collisions between the asteroids and the ship
  • Collisions between the ship and the edge of the scene
  • Scoreboard
  • Game over
  • And now what?

Tutorials

  • Tutorial 1: Introduction to WiMi5
  • Tutorial 2: The Scene Editor
  • Tutorial 3: The Logic Editor
  • Tutorial 4: Publications
  • Tutorial 5: Visual programming with WiMi5
  • Tutorial 6: Action on Param
  • Tutorial 7: Virtual Goods
  • Tutorial 8: CodeRunner, add your own javascript code

Video tutorials

  • Getting started with WiMi5: tutorial 9, publication
  • Getting started with WiMi5: tutorial 8, Virtual Goods
  • Getting Started with WiMi5: tutorial 7, Deploy and test
  • Getting Started with WiMi5: tutorial 6, Collections
  • Getting started with WiMi5: tutorial 5, Parameters
  • Getting Started with WiMi5: Tutorial 4, Scripts and Levels
  • Getting Started with WiMi5: Tutorial 3, blackboxes
  • Getting Started with WiMi5: tutorial 2, Scenes design
  • Getting Started with WiMi5: tutorial 1, the enviroment
  • Deploy & Publish HTML5 Games with WiMi5
  • Creating and Moving a sprite with WiMi5
  • Working with Scripts in WiMi5 – Medium level
  • Working with Scripts in WiMi5 – Beginners level
  • Creating your first HTML5 game with WiMi5

How to

  • How to Integrate a Game into Your Website
  • How to integrate a WiMi5 game in Moodle
  • How to create texts from sprites using a SpriteText Blackbox
  • How to clone a project
  • New ways of interacting in wimi5
  • How to easily adapt WiMi5 game templates to create your own games
  • How to monetize your games using Virtual Goods
  • How to use the CodeRunner blackbox
  • How to use Game Session Storage
  • How to Use Rankings